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Shin Megami Tensei III: Nocturne : ウィキペディア英語版
Shin Megami Tensei: Nocturne
''Nocturne Maniax''
''Nocturne Maniax Chronicle''

|genre = Role-playing
|modes = Single-player
}}
''Shin Megami Tensei: Nocturne'', known as in Japan, and ''Shin Megami Tensei: Lucifer's Call'' in Europe, is a Japanese post-apocalyptic role-playing video game for the PlayStation 2. It was developed by Atlus, published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third entry in the ''Shin Megami Tensei'' series, the central series in the ''Megami Tensei'' franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America and Europe in 2004 and 2005 respectively.
''Nocturne'' follows the player character, a high school student in modern-day Tokyo, as he is transformed into a half-demon after the world undergoes Conception, an apocalyptic event triggered by a sinister cult to trigger the world's rebirth in a new form. With Tokyo transformed into a Vortex World filled with demons, the player character becomes instrumental to the schemes of the Reasons, beings who seek to remake the world in their image, and Lucifer, the lord of demons. The gameplay uses a turn-based battle system based on exploiting weaknesses, and a Demon recruitment system allowing the player to recruit demons found in the Vortex World to fight alongside them.
The game was conceived after the completion of ''Shin Megami Tensei II'' and ''Shin Megami Tensei if...'', but was delayed as the team worked out what they wanted for the game, including making it appeal to a wider audience than previous ''Megami Tensei'' games. Unlike the science fiction setting of ''Shin Megami Tensei II'', ''Nocturne'' returned to a contemporary setting similar to the original game. The setting and characters were inspired by multiple elements, including Gnosticism, Mahayana Buddhism, and modern popular culture. Among the things the team changed from previous entries were the camera perspective, which was switched from a first- to a third-person camera perspective, and using a cel-shaded art style to distinguish it from other games of the time. The music, primarily composed by Shoji Meguro, paid homage to earlier ''Megami Tensei'' titles while drawing on music of the 1980s.
The original edition of ''Nocturne'' released in Japan to strong sales and a positive critical reception, and the limited director's cut proved so popular that Atlus made a second print in response to fan demand. It also inspired a drama CD and light novel in Japan. The director's cut was the version chosen for localization, making ''Nocturne'' the first mainline ''Shin Megami Tensei'' game to be released in the west. The game was well received by video game publications, who praised its gameplay and atmosphere while its challenging difficulty was often a subject of criticism. It has been recognized by western publications as one of the best games of 2004.
==Gameplay==
In ''Nocturne'' the player controls a teenager who viewed from third person camera. The main character gains demonic skills through the use of Magatama. When a hero levels up and is equipped with a Magatama, he may learn a skill and the Magatama may go Wild. After leveling, the Magatama may go Wild. This will be a random effect such as healing or stat boosts. There are also bad effects such as getting negative status ailments.
A unique facet of Magatama is the ability to alter the main character's "Title". The area where a demon's race (or family) is listed, the main character's is "Fiend" by default; however, through mastery of some Magatama, this title changes. For the main character, however, it isn't his race changing, but merely his title, as he is regarded as the story's Fiends (though he is half one) regardless of the title. All Magatama are affiliated with one of three types: Dark, Neutral, and Light. As the main character masters Magatama, the type he has mastered the most of is selected as his title. For the most part, the main character's title is cosmetic and does not affect gameplay.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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